Call for Papers

Computational Aesthetics 2012

Computational Aesthetics (CAe) bridges the analytic and synthetic by integrating aspects of computer science, philosophy, psychology, and the fine, applied & performing arts. It seeks to facilitate both the analysis and the augmentation of creative behaviors. CAe also investigates the creation of tools that can enhance the expressive power of the fine and applied arts and furthers our understanding of aesthetic evaluation, perception, and meaning. The Computational Aesthetics conference brings together individuals with technical experience of developing computer-based tools to solve aesthetic problems and people with artistic/design backgrounds who use these new tools. Refereed CAe papers and artworks aim to facilitate a dialog between scientists and engineers who are creating new tools, and also artists and designers who use them. Presentations will provide a snapshot of the latest technical breakthroughs and the most recent artistic or design achievements in applying computer-based techniques to solve aesthetic problems.

As was done in 2011, CAe will be run jointly with the related conferences on Non-Photorealistic Animation and Rendering (NPAR 2011) and Sketch-Based Interfaces and Modeling (SBIM 2011). The event will be co-located with collocated with the Annecy Film Festival.

Three invited talks will be shared among the conferences, and sessions will be mixed. Participants will be able to freely switch between the sessions to not only see the talks of their own field of work but also be inspired but talks from related domains. The submission, reviewing, and publishing process for the event, however, will be handled separately by the three conferences.

Technical submissions are invited across the broad range of areas covered by Computational Aesthetics. Specific technical areas include, but are not limited to:

  • computational analysis and modeling of creative behavior (AI, A life);
  • artistic image transformation techniques (colors, edges, patterns, dithering);
  • image style and salience analysis (paintings, photographs, others);
  • visualization (perceptual or aesthetics based);
  • sketching, simplification techniques (artistic, cognitive);
  • composition, visual balance, layout;
  • non-photorealistic and illustrative rendering addressing computational aesthetics;
  • empirically based metrics of aesthetical attributes;
  • applied visual perception (color appearance, spatial vision, and other aspects);
  • measuring and describing aesthetics; and
  • computational tools for artists.

Successful submissions can, for example, describe novel technical approaches that address one or more of the areas mentioned above (or beyond). However, we are equally interested in papers that discuss the use of existing techniques but combine them in an interesting new way or apply them in a new context that addresses problems in computational aesthetics.

Technical Paper Submissions

Technical papers should present original, unpublished work. The manuscripts must be written in English, must be formatted according to the EG publication guidelines (see the templates for LaTeX and Word; see also the instructions on the submission site), and should be no longer than 10 pages. The submission is single-blind, so please format your paper camera-ready including author names and affiliations. For word processors other than LaTeX, a rebuild of the provided template is necessary.

Please also note that only PDF files (try to keep the file size below 10 MB) will be accepted for your submission. If you use the LaTeX template you can use dvips and ps2pdf or simply pdflatex, if you use other word processors you can install a PDF printer (for more support on how to produce PDF files see here). In particular, make sure that all fonts are embedded in your PDF file. Additional material such as additional images or videos may be submitted as PDF or as a zipped archive (ZIP files) with a maximum size of 30 MB. For videos please ensure that a commonly available format and codec is used. For example, make sure that the video plays with VLC, which is available on most platforms.

Paper submissions should be made via the Computational Aesthetics conference management system (

Accepted technical and art papers will be presented at the symposium and appear in the proceedings. The proceedings will be published and printed in the Eurographics Workshop and Symposia Series, and will be listed in the Eurographics and ACM Digital Libraries.

Poster Submissions

Posters will be of up to size A0. Poster authors should submit an extended abstract to accompany their work; no more than 2 sides of A4 in length. The style files for standard papers should be used. Make sure to include the major parts of a good abstract, in particular, the Motivation (“why”), Problem Statement (“what”), Approach (“how”), Results (“what did you find”) and Discussion/Conclusions (“so what?”) (e.g.,

Accepted abstracts will be included as part of the electronic conference proceedings, but will not be included in the digital libraries and will not count as formally published. Please send your extended abstract and (optional, but highly encouraged) a draft of the poster or any additional supporting material or links by email to the Posters Chair Jeremy Long (<jsl [at] csc dot uvic dot ca>) in PDF format. Please ensure each file is below 3 MB. Please add “CAe Poster Submission” to the Subject line.

Important Dates

**Submission deadline (*changed*): March 16, 2012**
Short track (new review for SIGGRAPH declines): April 3, 2012
Acceptance notification: April 23, 2012
Camera-ready deadline: May 1, 2012
Conference: June 4-6, 2012

All deadlines are at 17:00 (5pm) Pacific Daylight Savings Time.


Conference Chairs:

Douglas Cunningham, Brandenburg Technical University, Germany
Donald House, Clemson University, USA

Poster Chair:

Jeremy Long, University of Victoria, Canada